Category Archives: Gaming

Bitmap Books To Release Metal Slug: The Ultimate History

This article is from RetroCollect – Retro Gaming Collectors Community. Click the title to hop over there.

BitMap MS2Bitmap Books are at it again and this time it’s all about slugs. Not garden slugs, but Metal Slugs.

Metal Slug: The Ultimate History looks set to be the first officially licenced book to cover the history of the extremely popular franchise that begun in arcades in 1996.

Bitmap Book have also announced that SNK have offered ‘unprecedented access’ to it’s vast archives of concept artwork and illustrations, some of which ‘are being made public for the first time’.

The book will also contain eleven exclusive interviews that of which will include Kazuma Kujo and Toshikazu Tanaka speaking about the creations and ‘evolution’ of the run-and- gun phenomenon .

The book promises to offer the ‘most complete’ insight into the series yet.

BitMap MS 1

Bitmap books have a superb history of quality books that have captured gaming moments in history that for the past few years have been a great source of reference and nostalgia whilst sitting on the coffee table.

Without a doubt, this one will be no less than what fans of the series deserve.

Let’s hope Peregrine Falcon Squad are up to the task.

Metal Slug: The Ultimate History will be available for pre-order in July and delivery is planned for September 2019. Bitmap Books will release more details soon.

Go to Source – RetroCollect – Retro Gaming Collectors Community


Moving Forward, Onward & Ahead.

This article is from RetroCollect – Retro Gaming Collectors Community. Click the title to hop over there.

It’s a new begining here at RetroColect

Every time someone decides to call it a day, take a step back or simply sit back and enjoy their own achievements, creation, there’s always the added incentive that somebody else will step in to try and carry on the good work that the predecessor has worked so hard on.

How did we get here? Since 2010 the site has created a gravitational pull in the retro gaming community like none other. It’s the first place to go and the last place you’ll leave when it comes to the gaming relics of the past. For the past decade, RetroCollect has provided a central hub for those in the community to share, discuss and discover. For many, RetroCollect has almost become a second home on the internet, with forums and discussions spanning from modified systems to The Incredible Crash Dummies on the Super Nintendo.

The website has brought together us retro heads to celebrate what has for most of us, become more of a lifestyle than a hobby, more of a friendship than a past time and more of a dedication to the past than an escape from the present.

Dedicated members of staff and the community have helped to make RetroCollect the top place to go and have a natter about retro gaming. News, reviews, a dedicated Gaming Database & Rarity Guide and of course the forums have been at the forefront of the retro gaming community and everything that is good within the retro gaming scene.

Without the RetroCollect fan base that use the site daily, it wouldn’t be the place that it is today.

I’m happy, nervous and somewhat daunted by what I’m about to say next but at the same time, excited.

Shortly, at some point, maybe as I’m typing this or possibly as I’m playing Super Mario Kart for the eighteenth time this week , I’ll be taking over at  as chief editor, head honcho, end of game boss and Shang Tsung.

Big, big boots to fill, I know. But those who know me also know that I am actually fond of retro gaming. So I think we’ll be ok.

The present might be forever moving forward, but those old games are not going anywhere. The website has a huge following and presence in the retro gaming community, so lets keep that going.

Here’s to the future. 

Keep gaming, keep it retro.

Daniel Major



Go to Source – RetroCollect – Retro Gaming Collectors Community


Retro Gamer Issue 192 Is On Shelves Now

This article is from Retro Gamer. Click the title to hop over there.

Retro Gamer Issue 192 Is On Shelves Now

Issue 192 of Retro Gamer is available to buy now from all good newsagents and My Favourite Magazines, and we’ve teamed up with to deliver a special package for our readers. Each copy of the magazine comes with a CD full of Rob Hubbard remixes – the best of the game music legend’s Commodore 64 work is represented here, with tunes from the likes of Monty On The Run, Commando, and Dragon’s Lair II remixed and reimagined by the likes of Matt Gray, Uncle And The Bacon and even Rob himself (see the full track listing below). Inside the magazine itself, you’ll also find an interview with Rob talking about Project Hubbard and the upcoming 8-Bit Symphony concert, due to take place on 15th June 2019.

That’s not all though, as you’ll have noticed that our cover story is on Yoshi’s Island, one of the greatest 2D platform games ever made. Nintendo’s Takashi Tezuka and Shigefumi Hino reveal the development process behind the SNES classic, from the initial decision to avoid another Mario game to the game’s beautiful hand-drawn style, and of course the use of the SuperFX 2 enhancement chip.

There’s plenty more to see elsewhere in the issue. Former Ocean Software artist Mark R Jones tells the story of his first month at the company in his own words, with unseen sketches and photographs from the time. Our regular Making Of features examine the cult C64 classic Space Taxi, Lucasarts’ eccentric management sim Afterlife, EA’s dangerous extreme sports title Skitchin’ and the PlayStation ninja classic Tenchu: Stealth Assassins. We also catch up with the Road Runner in an Ultimate Guide, and look back at the evolution of Head Over Heels with Jon Ritman and Bernie Drummond.

That’s not all, either. Rebecca Heineman discusses her decades in the games industry in In The Chair, we take a look at the Amiga CD32 in our Minority Report, and Julian Gollop tells all about the history of his strategy studio Mythos Games. The long-awaited ToeJam & Earl: Back In The Groove is reviewed, and of course the magazine features the usual selection of Retro Revivals, news, columns and guides. And if all of this sounds like something you want to be a part of long-term, we’ve got a great offer of a free mini arcade cabinet for new subscribers.

CD Track list

01: Sanquinoxe – Marcel Donné
From Project Sidologie: Robdez-vous

02: Commando – Matt Gray
From Reformation 2

03: Spellbound – Barry Leitch
From Project Hubbard: Hubbard Remixed

04: Casio 12 Inch Mix – Rob Hubbard & Jason Page
From Project Hubbard: Rob Returns

05: One Man And His Droid – Uncle And The Bacon
From Project Hubbard: Rob And The Bacon

06: Dragon’s Lair II (River Caves Search) – Johan Andersson
From Project Hubbard: Hubbard Remixed

07: Kentilla (Excerpt) – Mark ‘TDK’ Knight
From Project Hubbard: Escape From New Rob

08: Chimera – Chris Abbott & Alistair ‘Boz’ Bowness
From Karma 64

09: Monty On The Run Suite (Preview) – Rob Hubbard
From 8-Bit Symphony

10: Commando (High Score) – Fastloaders
From Project Hubbard: Rock Hubbard

Go to Source – Retro Gamer


The Voice Of Movies Games And Videos Returns

This article is from Retro Gamer. Click the title to hop over there.

Are you a human being of a certain age, whose geographical location and status as a television viewer allowed you to watch Movies Games And Videos on ITV? If so: congratulations, you are old like us, and you evidently had a lot of free time on Saturday afternoons like us too. We remember it because the show had an odd habit of featuring Neo Geo games, and you didn’t often see those outside of an arcade.

But also, you might remember Steve Priestley, the forever unseen narrator of that particular television programme. Well, thanks to Funtenga Video Software, he’s back doing the thing we all remember – narrating footage of game previews. But these are no ordinary games! Instead, you will see men fighting their trusty vessels and the wonders of Thanks Blaster. It really does defy reasonable explanation, so we’d advise you just click the play button and leave the problem of working it out to future you.

Go to Source – Retro Gamer


SNK vs Capcom: Card Fighters Clash

This article is from Retro Gamer. Click the title to hop over there.

A screenshot of R. Mika being placed on the battlefield

This review was originally published in Arcade issue 18, April 2000

SNK and Capcom deal a winning hand

Mental images can be funny things, but if you’ve always imagined card-playing sessions to involve a collection of knifescarred underworld hoodlums smoking cigars in the backroom of a seedy nightclub, then the bright, neon-lit, up all night world of Card Fighters’ Clash will fulfil your every fantasy.

It has to be one of the most addictive and original games ever to grace any console, with an engrossing mix of RPG and card game that gradually gets its hooks into you and won’t let go.

Basically, your character travels around the Card Fighters world collecting different cards, playing mini-games and battling other players with a pack featuring characters from SNK and Capcom games. If you defeat an opponent, you receive more playing cards to add to your collection.

Initially, the game can be daunting and quite bewildering, with a set of rules to learn and cards that have hit points, soul points and actions. But after a few battles you start to pick up the game and become determined to collect more powerful cards to build up a deck that can take on the hardest of Card Fighters.

The graphics are large, bright and colourful. All of the cards are plastered with comic book representations of videogame stars such as the lovely Jill Valentine from Resident Evil and gangly Dhalsim from Street Fighter 2.

The role playing game bit involves visiting numerous worlds, including Capcom Plaza, Neo Geo Land and Lost World, which features a very silly dinosaur exhibit that roars when you pull a switch. There’s even a spooky Resident Evil mansion in SC Park, full of cute zombies, hidden bonus cards and evil Card Fighter opponents.

The single-player game is superb, but also included is a twoplayer link-up, enabling you to battle against or trade cards with your friends. Card Fighters’ Clash is one of those rare titles that seems to appear from nowhere, but surprises you by delivering a game that’s fresh, fun and incredibly addictive. This is Top Trumps for the new Millennium.

Jamie Sefton

Uppers & Downers

Ace of Spades 

  • Good graphics
  • Tons of character moves
  • Addictive

Two of Clubs

  • Will take over your life.



A screenshot of the Dust Dragon making a noise

Go to Source – Retro Gamer


The King Of Fighters 95

This article is from Retro Gamer. Click the title to hop over there.

A screenshot of Athena Asamiya performing the Psycho Sword attack

This review was originally published in Computer & Video Games issue 169, December 1995

The Neo Geo has played host to some of the best combat games available. Truth be told it has played host to little else! King of Fighters 95 is another fighting game.

But what a game it is. The most original aspect of KoF has always been the team angle of the game. Rather than taking one fighter into the game you select three, and do battle in each round against three different opponents. This manages to increase the amount of variety in the game by a factor of three, and makes King of Fighters one of the most varied, exciting combat games around. With the exception of Konami’s lacking Dragoon Might, no other fighting game has cottoned on to this excellent idea.

Still, this feature was available in this game’s predecessor, King of Fighters 94. However, this time, there exists a Team Edit mode – this enables you to choose from all 24 fighters and create your own unstoppable killing force. Previous weak links in certain teams can now be removed and replaced, adding significantly to the fun factor. What this also means is that the variety of KoF is now even more pronounced – there are over 2,000 different possible team formations with the 24 fighters.

At its most basic level, King of Fighters is best described as the ultimate culmination in the evolution of Street Fighter II (and this game was designed by some of the original Capcom masters who invented that classic) and represents some of the greatest fighting moments you’ll ever experience in an arcade game.

The home CD version remains identical to the coin-op – as all Neo Geo titles do- but the loading is even more pronounced than the memory-intensive King of Fighters 94. Whereas the preceding game loaded in both teams (six characters), 95 loads in each individual character, which breaks up the game horrendously mid-bout. Oddly enough, you get over it quickly when playing in two-player mode. However, the one player game suffers badly. Speaking of which, the CPU computer logic remains as cheap and as unsatisfying as ever it was – this is definitely a game best enjoyed with two players.

If you’re interested at all in King of Fighters, it’s worth checking out down the arcades. What also might be of interest is the announcement from SNK that they are to have discussions on swapping arcade titles with Sega. Who knows? Maybe we could expect to see a Saturn King of Fighters some time in 1996?

A screenshot of Kyo and Iori in the intro sequence


Two popular sprite-based combat games have arrived this month – King of Fighters 95 and X-Men: Children of the Atom (a demo version on Saturn). KoF is definitely an experts’ combat game – the sheer range of attacks, the variety in the characters, the incredible combinations – it’s awesome frankly. I mention X-Men because that game is accessible to novice fighters, which this definitely isn’t. Still, in my books, King of Fighters is aptly named – incredible stuff!

Paul Davies


I’ve never been a big fan of the SNK brand of beat em ups, preferring the likes of Street Fighter 2 and Virtua Fighter instead. As it stands though, King Of Fighters ’95 is undoubtedly a superb fighting game. The huge range of characters. awesome moves, team option and fantastic presentation make KoF a joy to play. If you’ve got a Neo Geo CD you obviously wanted this type of game, and this is the best you can get. I myself, am looking forward to X-Men on the Saturn.

Tom Guise


Great looking sprites and fantastic backdrops.

All the awesome moves are displayed in a brilliant fashion.

Atmospheric tunes that add a bit of spice to the action.

Great fighting sounds, but some peculiar speech.

For sheer depth and combo potential, KoF is right at the top.

24 fighters and an excellent team option. Great value.

Irritating for solo players, but absolutely stunning in every regard when played as it should be with two players at the controls.

A screenshot of a victorious Iori laughing over his fallen foe

Go to Source – Retro Gamer


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